Reverbs
Interactive Media Engineering. A sound you hear and a curve you watch are the same signal. Here you don't read about audio — you play it, drag it, and watch the math light up. From the first oscillator to the Fourier transform that reads it.
The vector that comes home turned → · ◍ Play the Curvature Instrument →
Build intuition by ear
The Ableton on-ramp. Drag, hear, understand — no equation required yet. Each idea is a playable instrument.
- How synths make sound — oscillators live
- LFOs & modulation live
- Envelopes — ADSR live
- Filters — sculpting the spectrum live
- Beats & rhythm live
- Notes, scales & chords live
The DSP rigor
Xavier Serra's Audio Signal Processing for Music Applications — the real math, every concept still a live, audible instrument.
How Synths Make Sound
Tap a panel and it sings. Drag pitch, grow harmonics, sculpt loudness — the circle that sings, the additive workshop where you type Fourier recipes as code, and a playable bloom that fuses sound, math, and art. The whole synthesis chain, felt before it's named.
The DFT — Seeing a Spectrum
Build the Fourier transform from one question — does this frequency fit? Drag a probe and feel correlation spike, work a 4-point DFT by hand, write it in JS & Python, then play a chord and watch the math name its notes.
All 15 lessons are live — derivations, dual-language code, and a playable instrument in every one. Start anywhere; the Play track builds intuition, the Signal track builds the math.